Boxer.io - Fun io games

Boxer.io - Fun io games

Smash the players on the battlefield and absorb their power! Join the gang beasts fight and enjoy the crazy action. Become bigger and stronger kicking every buddy in the PvE io arena! Win the round and become the last stickman fighter who lived in this battle royal!

Grab your boxing gloves, enter the battle arena, and smash all your enemies! The rules have never been so simple! Just kick the buddy fighters and don't get hit! The last io survivor becomes the winner! Handle it?

Understanding Boxer.io - Fun io games

Run, smash & avoid other smash heroes to become the last alive! Only one fighter will stay in this arena. So be this fighter!

Essential Features

- Quick & simple game sessions
- Funny & addictive gameplay
- Colorful casual graphics
- Lots of skins to unlock
- Games with no WiFi
- Super easy controls

Is the game intended for a child-friendly experience?

No, the content of Boxer.io - Fun io games is not safe for children.

Who created the programming and design of this game?

The primary developer of this game is XTStudio.

What programming language or library is used to build this game?

The gameplay experience is supported by the Javascript platform/engine.

Can players enjoy this game on their mobile devices?

Boxer.io - Fun io games is responsive on mobile screens.

What descriptive labels are used for this game?

The defining tags of this game are 1player, 2d, multiplayer, singleplayer.

What is the main category for Boxer.io - Fun io games?

This game represents a .IO in terms of its genre.

Are there any cruel actions or scenes in the game?

Yes, the game contains disturbing or harmful content in Boxer.io - Fun io games.

What gender audience is this game targeted towards?

The game is made for a specific Male & Female audience.

What age audience does the game best align with?

Young Adults age groups will find this game most enjoyable.

Are there any bloody visuals in the game?

Yes, Boxer.io - Fun io games features graphic violence or blood.
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